Augmented Reality (AR)


“Augmented reality will change the way we see the world. It will make us realize that the boundaries of reality are not as fixed as we think.” – Tim Cook, Apple CEO
Assignment Brief
I attempted to create immersive AR experiences by bringing digital elements into real-world environments to enhance user engagement.
Design Journey
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Designed and optimized 3D assets for AR, integrating them with real-world environments using Aero’s object tracking, interactive triggers, and animation features.
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Interaction design by rapidly prototyping AR scenes with Aero’s drag-and-drop interface, focusing on intuitive and engaging interactions.
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Environmental Integration by fine-tuning spatial positioning and interaction triggers using Aero’s environmental scanning and tracking features
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Testing & Iteration: Conducted user testing in real-world environments to ensure stability, performance, and smooth rendering across devices.

Space Exploration
This AR project allows users to explore the solar system by placing realistic 3D models of planets and space objects in their physical environment. It offers an immersive, interactive experience where users can zoom, rotate, and learn about celestial bodies and their unique features, blending education with augmented reality technology.


Let’s Be Free
"Let’s Be Free" appears as bold, floating 3D letters in this AR experience, inviting users to interact with the message in a creative and immersive way. The letters shift and change as users explore, enhancing the feeling of liberation and self-expression.


Live Photo Collage
Bringing a photos to life, allowing users to interact with images and elements in a dynamic 3D space. As users explore, the collage pieces shift and animate, creating a personalized and immersive storytelling experience.

Evolving Realities: Nature Elements
I developed a series of AR projects on Artivive, utilizing nature elements as the central theme. These projects were designed to enhance the immersive experience of art by bringing static images to life, adding interactive layers that users can engage with through their mobile devices. The goal was to explore how AR can bridge the gap between digital and physical worlds, making the natural world more accessible and engaging.
Concept Development and Creative Vision
The creative vision for these five AR projects was to offer varied experiences, allowing users to interact with both animated and realistic representations of nature. The combination of dynamic animations and highly detailed realistic elements provided a versatile approach, appealing to different user preferences and emotional responses.
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Animated Nature Scenes: For the animated projects, the focus was on creating movement and change. For instance, flowers growing, trees swaying in the wind, or animals moving across the landscape. These animations were designed to evoke a sense of connection with the natural world.
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Realistic Nature Renderings: For the realistic projects, I aimed to create lifelike representations of nature that closely mimicked real-world environments. The goal was to provide a sense of presence and immersion, where users could observe realistic natural landscapes as if they were stepping into them.
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Blending Animation and Realism: By combining both styles, the projects offered diverse layers of engagement. Users could switch between animated interactions or immersive, realistic environments, allowing them to choose the type of experience they wanted.
Final Thoughts
These projects showcase how Adobe Aero helped me create immersive AR experiences by seamlessly integrating its 3D assets into real-world environments. Through iterative design, I optimized performance, used object tracking, and refined interaction triggers to ensure smooth and intuitive user experiences.
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Transforming a still image of a house into a dynamic scene where it catches fire, creating a striking and immersive visual effect.
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This AR artwork portrays the ground dramatically breaking into itself, creating a captivating and immersive visual transformation
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This AR animation depicts an egg hatching and a bird emerging, offering an immersive and engaging visual experience.
Key Learning
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Higher Engagement: The animated projects saw more interaction, while the realistic ones attracted users seeking immersive, lifelike experiences.
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Positive Feedback: Users appreciated the variety, enjoying the option to choose between interactive animations and calming realistic environments.
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Educational Value: Both project types offered educational content, such as plant growth in animations and detailed ecosystem views in realistic scenes.
Conclusion
This project demonstrated the versatility of AR in blending animated and realistic content to create rich, engaging, and immersive experiences. By offering both dynamic animations and lifelike environments, I was able to connect users with nature in meaningful ways, catering to diverse user preferences. These projects also highlighted the potential of AR as an educational tool, fostering a deeper understanding and appreciation of the natural world. Ultimately, this experience reinforced my belief in the power of AR to transform art, education, and user interaction, allowing for experiences that are both creative and impactful.